(no subject)
Sep. 3rd, 2013 06:17 pm» PLAYER INFORMATION
Player NAME: Miri
Current AGE: 24
Player TIME ZONE: EST
Personal JOURNAL:
bellezza
IM & SERVICE: crawlsonyou [aim]
Player PLURK:
basilinna
Current CHARACTERS: n/a
» CHARACTER INFORMATION
Character NAME: Tear Grants / Mystearica Aura Fende
Canon & MEDIUM: Tales of the Abyss (video game)
Canon PULL-POINT: Immediately after the fall of Eldrant.
Character AGE: 17
Character ABILITIES: Tear is a Seventh Fonist, giving her access to a wide range of healing and light-based artes. Additionally, she has received military training and is the only living person capable of using every one of Yulia Jue's Fonic Hymns, as well as the combined Grand Fonic Hymn. Her weapons of choice are knives and staves. A list of her artes follows:
Character HISTORY: Wiki | Tear | also helpful is the terms section of this website (note that this site uses the Japanese term fonim instead of fonon and cell particle instead of memory particle)
The land of Auldrant is formed from six elementary particles called fonons: darkness, earth, wind, water, fire, and light, and seventh, sound. Each fonon vibrates at a specific frequency, and these vibrations allow matter to form; every being has its own unique fonic frequency. During the Dawn Age Professor Southern Cross implemented a project to harness the power of the memory particles within the planet's core, giving birth to the seventh fonon and sentience to the planet's memory, a being named Lorelei. But the technology had a drawback: Auldrant's core began to liquefy, spewing toxic miasmic gas into the atmosphere that suffocated the planet's denizens. When Yulia Jue, a renowned prophet and prodigy fonist, formed a pact with Lorelei, she helped raise the miasma-poisoned lands into the atmosphere and gained the ability to read Lorelei's memory of the planet's past and future, the Planetary Score. Thus began Auldrant's fixation on prophecy.
Conflicts arose over Yulia's Score as each nation competed to gain insight into the future, and the power to ensure their prosperity. Yulia and her husband settled on the island of Hod, where they hid the Seventh Fonstone and charged its protection to their descendants and relatives' descendants. Over time, Yulia's progeny came to fulfill the servant role to her brother in law's descendants to protect Yulia's line, until the origin of both families and their purpose became shrouded by the mists of time. All that mattered was that the Gardios line protect Hod, and the Fende line protect them.
Sixteen years prior to the game's beginning, war broke out between the two sovereign nations of Kimlasca-Lanvaldear and Malkuth over the island of Hod. At the time, Malkuth was performing experiments on Vandesdelca, the young Fende heir, to utilize his power of hyperresonance. The war and the experiments both ended when Van's hyperresonance destroyed the Sephiroth Tree supporting Hod, sending the island and its surrounding area into the poisoned Qliphoth below. Van and his mother survived the fall and were rescued by the inhabitants of Yulia City, the only city to exist in the Qliphoth. Shortly after Van's mother gave birth to young Mystearica and died.
So, Tear was born and raised in the Qliphoth. She knew nothing of the outside world except what could be read in a book, and the people of Yulia City shunned her and her brother for being ignorant outsiders. Tear's only companion was her brother Van, and even he soon left her for the Outer Lands to join the Order of Lorelei. Her childhood was a lonely one. Once she was old enough, she made up her mind to follow in the footsteps of her brother, now Commandant of the Oracle Knights, in the hopes of being closer to him. They promised to protect the Outer Lands together.
Little did Tear know the truth of the world, that Yulia's Score had predicted the destruction of Hod and the ultimate and inescapable doom of the world, nor that her brother had learned these truths and they had nursed within him a hatred of everything the Score represented. Van made it his mission to destroy the world and remake it free of the Score, massacring the hapless innocents of Auldrant in the process. When Tear began to slowly uncover her brother's intentions, she resolved to kill him herself rather than let Auldrant suffer.
Her embarkment on this personal mission sets in motion the events of the game. To make an extremely long story as brief as possible: Tear's relationship with Luke becomes one major part of the catalyst that changes him from a tantrum-throwing brat into a true hero, and over time she finds herself falling in love with the man he becomes. She grows ill with miasma poisoning in attempting to save the planet, which Ion purges from her with his death. Tear is forced to face down the brother she loves not once, but twice. And when Van merges with Lorelei, essentially making him invincible, it is Tear's mastery of Yulia's Grand Fonic Hymn which allows from them to kill him.
In the end, Luke sacrifices himself to free Lorelei from the planet's core, and thus free Auldrant from its predestined destruction - but not before he promises Tear that he'll find his way back to her.
Character PERSONALITY:
Ostracized in Yulia City for being an outsider, Tear was forced to grow up quickly from a very young age. She developed into a girl who was at turns quiet, shy, and unsure, and her stoic nature has carried over into her current personality. Initially Tear strove to become a perfect soldier so she could be closer to her brother, whose absence she felt keenly; to this end she maintains a constant effort to appear stronger and more grown up than she really is. To others this makes her appear passionless and cold, but Tear simply is unsure how to convey much of what she's feeling.
Beneath her adult exterior Tear hides a girl who is shy, insecure, and secretly very feminine. She tries to cover it up because she fears the real her is a weakness, so she models herself after her mentor, Major Legretta. She has a weakness for cute things and a powerful maternal instinct that presses her to look after the wellbeing of everyone, but which she feels particularly strongly towards Luke. Her bluntness often helps him see things clearly, although it can be a detriment as well; sometimes Tear forgets that not everyone is as desirous of the truth as she is.
Many people note that Tear is extremely mature for her age. She takes her responsibility towards others very seriously, from the (relatively) minor - personally ensuring Luke's safe return home after causing his disappearance - to the major - protecting everyone in the world. Her personal feeling of responsibility for her brother's actions and her negligence with Luke is what drives her to support him in his effort to change, and lends reason to her promise to watch over him. If only she had stopped her brother, if only she had tried harder to make Luke understand, if only, if only... But hypotheticals don't help anyone, so Tear pushes them aside like she does the rest of her insecurities and instead focuses on doing something real.
Tear begins the game in many ways as blinded as Luke. She trusts too easily in the established system of her world, and directs her mistrust at Van rather than truly consider what's really at work. Much of this is because of how she was raised: Yulia City exists to ensure the events of history proceed in accordance with the Score, and they raised Tear likewise to never question such things. Likewise she is naive to a great deal of the world, having grown up away from the Outer Lands. But unlike Luke, Tear faces no moral quandary over doing her job. Hurting people, even killing them, is sometimes a necessity for survival, and having grown up in so bleak a place as the Qliphoth, Tear understands the tenuous nature of survival more acutely than most.
Throughout the game, Tear's character arc revolves primarily around three factors: her struggle with her resolve to kill her brother, her function as catalyst in Luke's personal growth, and, most importantly for Tear herself, her unique position not only as the unknowing heir of Yulia but simultaneously as a victim of Yulia's Score. Because the Score predicted Hod's fall, and her brother's role in it, and Luke's destruction of Akzeriuth. Although Tear was not subject to the same horrendous experiments as her brother, she's in a position to hate the world for tearing away the childhood she could have had. But all her life she's been lonely, an outcast, and it's only with Luke and their companions that she starts to form the first genuine, wholly positive bonds she's ever had. She's too attached to the world she loves and the people who live in it.
Tear is, simply put, the kind of person to believe in beauty and hope.
» EXSILIUM INFORMATION
Chosen WEAPON: A capacity core which augments her fonic ability. In particular, it gives her more micro control over her manipulation of the Seventh Fonon, allowing her to do such things as induce sleep for a predetermined period of time to healing more extensive injuries (e.g., Tear is generally a better healer for wide areas affect, but she heals less HP with her spells; her new capacity core would allow her to cast more powerful healing spells).
Character INVENTORY: Her uniform, her knives, her mother's pendant, a traveling pack with a small assortment of gel and gald, and Luke's diary.
» SAMPLES
First PERSON:
They make a convincing case for why we should willingly join their cause. "The United Earth will destroy our worlds as well"... At the very least, it makes for a compelling argument. But how much of that is actually true?
It's not that I find the Initiative untrustworthy, but rather that they've given me little cause to trust them. Although the state of this city certainly makes you feel compassion for them.
I'm presuming some of you have already gone on missions, so you have less biased accounts. Any insight you could give me would be appreciated.
Third PERSON:
It's so empty in space. Outside her window the black stretches out, serene and silent. It reminds her of the Qliphoth, but less ominous. Even the Qliphoth was beautiful, in its own way; most people couldn't see it, but Tear was born there. She spent her childhood staring out the great windows at the roiling sky and counting how many shades the color purple could have. When she'd arrived in the Outer Lands she'd been stunned by the sheer vivacity of the world. She'd seen it and thought: everyone should be allowed to know this kind of beauty. But now it's in danger again, and she still has to fight to protect it.
It should feel silent and empty here, but it doesn't. It can't, because Luke is here. She remembers the days after Auldrant: they'd all offered their condolences in the aftermath. One by one they'd approached her, expressing their grief, their sympathy. Tear watched their actions and felt, in a sense, detached. They weren't her. They were completely different people. Guy grieved for Luke as a if for a brother, Natalia for a precious member of her family. To Jade and Anise and Mieu, he was their dear friend. (Natalia mourns Asch, of course, and in that the shape of their heartache is similar). Tear wrapped an arm around Anise consolingly as she cried, but didn't cry herself until she was alone.
Guy was the one who finds his journal and handed it to her. "He wanted you to have it," he said. Tear set it on her nightstand and did not touch it, except to rest a hand on its cover and feel the worn suppleness of its binding. His hand rested here, before. If she stretched out her fingers, she still can't occupy his shape.
But besides Guy, the only one to mourn Van as well is her. It's even worse the second time, knowing just how far he'd gone, and why. They say grief grows duller over time, but it's sharper than a knife now. It twists inside her, raw and painful. Every day she has to start over shutting it away.
Her room here has a small nightstand like the one at home, with a drawer in it for private things. She slips it open and pulls the book from its depths, and it sits in her hands like a confession, just as heavy. She hasn't told Luke she has it; she still hasn't even opened it, and she doesn't think she ever will. For now, they're both here, fighting together again to protect those who need protecting. Let him tell her what he needs to tell her himself; she'll wait.
She'll always wait, and watch, and be by his side.
Player NAME: Miri
Current AGE: 24
Player TIME ZONE: EST
Personal JOURNAL:
IM & SERVICE: crawlsonyou [aim]
Player PLURK:
Current CHARACTERS: n/a
» CHARACTER INFORMATION
Character NAME: Tear Grants / Mystearica Aura Fende
Canon & MEDIUM: Tales of the Abyss (video game)
Canon PULL-POINT: Immediately after the fall of Eldrant.
Character AGE: 17
Character ABILITIES: Tear is a Seventh Fonist, giving her access to a wide range of healing and light-based artes. Additionally, she has received military training and is the only living person capable of using every one of Yulia Jue's Fonic Hymns, as well as the combined Grand Fonic Hymn. Her weapons of choice are knives and staves. A list of her artes follows:
Base Artes
Pow Hammer (converts to Frozen Hammer)
Nocturnal Light (converts to Inlay Nocturne)
Arcane Artes
Severed Fate (converts to Fatal Circle)
Banishing Sorrow (converts to Searing Sorrow)
Novice Fonic Artes
First Aid (heals 25% max HP and Poison; converts to Meditation)
Invoke Ground / Aqua / Flame / Gale
Charge (restores 15 TP to ally; converts to Tribute)
Mid Fonic Artes
Healing Circle (heals 45% HP in area of effect; converts to Fairy Circle)
Eclair de Larmes (light-based damage; converts to Flamme Rouge)
Enhance Cast (decreases spell casting time by 20% for target; converts to Witchcraft)
High Fonic Artes
Resurrection (revives KO'd ally with 50% HP; converts to Regenerate)
Holy Lance (light-based damage; converts to Cluster Raid)
Fonic Hymns
Nightmare (induces sleep)
Force Field (nullifies damage to target for 5 seconds)
Holy Song (heals 20% party HP and boosts attack and defense)
Revitalize (heals 60% of max HP within area of affect)
Judgment (fire-based damage)
Grand Cross (light-based damage)
Mystic Artes
Innocent Shine (light-based damage)
Fortune's Arc (light-based damage, completely heals all allies, boosts party attack and defense stats, can only be used once per battle)
Pow Hammer (converts to Frozen Hammer)
Nocturnal Light (converts to Inlay Nocturne)
Arcane Artes
Severed Fate (converts to Fatal Circle)
Banishing Sorrow (converts to Searing Sorrow)
Novice Fonic Artes
First Aid (heals 25% max HP and Poison; converts to Meditation)
Invoke Ground / Aqua / Flame / Gale
Charge (restores 15 TP to ally; converts to Tribute)
Mid Fonic Artes
Healing Circle (heals 45% HP in area of effect; converts to Fairy Circle)
Eclair de Larmes (light-based damage; converts to Flamme Rouge)
Enhance Cast (decreases spell casting time by 20% for target; converts to Witchcraft)
High Fonic Artes
Resurrection (revives KO'd ally with 50% HP; converts to Regenerate)
Holy Lance (light-based damage; converts to Cluster Raid)
Fonic Hymns
Nightmare (induces sleep)
Force Field (nullifies damage to target for 5 seconds)
Holy Song (heals 20% party HP and boosts attack and defense)
Revitalize (heals 60% of max HP within area of affect)
Judgment (fire-based damage)
Grand Cross (light-based damage)
Mystic Artes
Innocent Shine (light-based damage)
Fortune's Arc (light-based damage, completely heals all allies, boosts party attack and defense stats, can only be used once per battle)
Character HISTORY: Wiki | Tear | also helpful is the terms section of this website (note that this site uses the Japanese term fonim instead of fonon and cell particle instead of memory particle)
The land of Auldrant is formed from six elementary particles called fonons: darkness, earth, wind, water, fire, and light, and seventh, sound. Each fonon vibrates at a specific frequency, and these vibrations allow matter to form; every being has its own unique fonic frequency. During the Dawn Age Professor Southern Cross implemented a project to harness the power of the memory particles within the planet's core, giving birth to the seventh fonon and sentience to the planet's memory, a being named Lorelei. But the technology had a drawback: Auldrant's core began to liquefy, spewing toxic miasmic gas into the atmosphere that suffocated the planet's denizens. When Yulia Jue, a renowned prophet and prodigy fonist, formed a pact with Lorelei, she helped raise the miasma-poisoned lands into the atmosphere and gained the ability to read Lorelei's memory of the planet's past and future, the Planetary Score. Thus began Auldrant's fixation on prophecy.
Conflicts arose over Yulia's Score as each nation competed to gain insight into the future, and the power to ensure their prosperity. Yulia and her husband settled on the island of Hod, where they hid the Seventh Fonstone and charged its protection to their descendants and relatives' descendants. Over time, Yulia's progeny came to fulfill the servant role to her brother in law's descendants to protect Yulia's line, until the origin of both families and their purpose became shrouded by the mists of time. All that mattered was that the Gardios line protect Hod, and the Fende line protect them.
Sixteen years prior to the game's beginning, war broke out between the two sovereign nations of Kimlasca-Lanvaldear and Malkuth over the island of Hod. At the time, Malkuth was performing experiments on Vandesdelca, the young Fende heir, to utilize his power of hyperresonance. The war and the experiments both ended when Van's hyperresonance destroyed the Sephiroth Tree supporting Hod, sending the island and its surrounding area into the poisoned Qliphoth below. Van and his mother survived the fall and were rescued by the inhabitants of Yulia City, the only city to exist in the Qliphoth. Shortly after Van's mother gave birth to young Mystearica and died.
So, Tear was born and raised in the Qliphoth. She knew nothing of the outside world except what could be read in a book, and the people of Yulia City shunned her and her brother for being ignorant outsiders. Tear's only companion was her brother Van, and even he soon left her for the Outer Lands to join the Order of Lorelei. Her childhood was a lonely one. Once she was old enough, she made up her mind to follow in the footsteps of her brother, now Commandant of the Oracle Knights, in the hopes of being closer to him. They promised to protect the Outer Lands together.
Little did Tear know the truth of the world, that Yulia's Score had predicted the destruction of Hod and the ultimate and inescapable doom of the world, nor that her brother had learned these truths and they had nursed within him a hatred of everything the Score represented. Van made it his mission to destroy the world and remake it free of the Score, massacring the hapless innocents of Auldrant in the process. When Tear began to slowly uncover her brother's intentions, she resolved to kill him herself rather than let Auldrant suffer.
Her embarkment on this personal mission sets in motion the events of the game. To make an extremely long story as brief as possible: Tear's relationship with Luke becomes one major part of the catalyst that changes him from a tantrum-throwing brat into a true hero, and over time she finds herself falling in love with the man he becomes. She grows ill with miasma poisoning in attempting to save the planet, which Ion purges from her with his death. Tear is forced to face down the brother she loves not once, but twice. And when Van merges with Lorelei, essentially making him invincible, it is Tear's mastery of Yulia's Grand Fonic Hymn which allows from them to kill him.
In the end, Luke sacrifices himself to free Lorelei from the planet's core, and thus free Auldrant from its predestined destruction - but not before he promises Tear that he'll find his way back to her.
Character PERSONALITY:
Ostracized in Yulia City for being an outsider, Tear was forced to grow up quickly from a very young age. She developed into a girl who was at turns quiet, shy, and unsure, and her stoic nature has carried over into her current personality. Initially Tear strove to become a perfect soldier so she could be closer to her brother, whose absence she felt keenly; to this end she maintains a constant effort to appear stronger and more grown up than she really is. To others this makes her appear passionless and cold, but Tear simply is unsure how to convey much of what she's feeling.
Beneath her adult exterior Tear hides a girl who is shy, insecure, and secretly very feminine. She tries to cover it up because she fears the real her is a weakness, so she models herself after her mentor, Major Legretta. She has a weakness for cute things and a powerful maternal instinct that presses her to look after the wellbeing of everyone, but which she feels particularly strongly towards Luke. Her bluntness often helps him see things clearly, although it can be a detriment as well; sometimes Tear forgets that not everyone is as desirous of the truth as she is.
Many people note that Tear is extremely mature for her age. She takes her responsibility towards others very seriously, from the (relatively) minor - personally ensuring Luke's safe return home after causing his disappearance - to the major - protecting everyone in the world. Her personal feeling of responsibility for her brother's actions and her negligence with Luke is what drives her to support him in his effort to change, and lends reason to her promise to watch over him. If only she had stopped her brother, if only she had tried harder to make Luke understand, if only, if only... But hypotheticals don't help anyone, so Tear pushes them aside like she does the rest of her insecurities and instead focuses on doing something real.
Tear begins the game in many ways as blinded as Luke. She trusts too easily in the established system of her world, and directs her mistrust at Van rather than truly consider what's really at work. Much of this is because of how she was raised: Yulia City exists to ensure the events of history proceed in accordance with the Score, and they raised Tear likewise to never question such things. Likewise she is naive to a great deal of the world, having grown up away from the Outer Lands. But unlike Luke, Tear faces no moral quandary over doing her job. Hurting people, even killing them, is sometimes a necessity for survival, and having grown up in so bleak a place as the Qliphoth, Tear understands the tenuous nature of survival more acutely than most.
Throughout the game, Tear's character arc revolves primarily around three factors: her struggle with her resolve to kill her brother, her function as catalyst in Luke's personal growth, and, most importantly for Tear herself, her unique position not only as the unknowing heir of Yulia but simultaneously as a victim of Yulia's Score. Because the Score predicted Hod's fall, and her brother's role in it, and Luke's destruction of Akzeriuth. Although Tear was not subject to the same horrendous experiments as her brother, she's in a position to hate the world for tearing away the childhood she could have had. But all her life she's been lonely, an outcast, and it's only with Luke and their companions that she starts to form the first genuine, wholly positive bonds she's ever had. She's too attached to the world she loves and the people who live in it.
Tear is, simply put, the kind of person to believe in beauty and hope.
» EXSILIUM INFORMATION
Chosen WEAPON: A capacity core which augments her fonic ability. In particular, it gives her more micro control over her manipulation of the Seventh Fonon, allowing her to do such things as induce sleep for a predetermined period of time to healing more extensive injuries (e.g., Tear is generally a better healer for wide areas affect, but she heals less HP with her spells; her new capacity core would allow her to cast more powerful healing spells).
Character INVENTORY: Her uniform, her knives, her mother's pendant, a traveling pack with a small assortment of gel and gald, and Luke's diary.
» SAMPLES
First PERSON:
They make a convincing case for why we should willingly join their cause. "The United Earth will destroy our worlds as well"... At the very least, it makes for a compelling argument. But how much of that is actually true?
It's not that I find the Initiative untrustworthy, but rather that they've given me little cause to trust them. Although the state of this city certainly makes you feel compassion for them.
I'm presuming some of you have already gone on missions, so you have less biased accounts. Any insight you could give me would be appreciated.
Third PERSON:
It's so empty in space. Outside her window the black stretches out, serene and silent. It reminds her of the Qliphoth, but less ominous. Even the Qliphoth was beautiful, in its own way; most people couldn't see it, but Tear was born there. She spent her childhood staring out the great windows at the roiling sky and counting how many shades the color purple could have. When she'd arrived in the Outer Lands she'd been stunned by the sheer vivacity of the world. She'd seen it and thought: everyone should be allowed to know this kind of beauty. But now it's in danger again, and she still has to fight to protect it.
It should feel silent and empty here, but it doesn't. It can't, because Luke is here. She remembers the days after Auldrant: they'd all offered their condolences in the aftermath. One by one they'd approached her, expressing their grief, their sympathy. Tear watched their actions and felt, in a sense, detached. They weren't her. They were completely different people. Guy grieved for Luke as a if for a brother, Natalia for a precious member of her family. To Jade and Anise and Mieu, he was their dear friend. (Natalia mourns Asch, of course, and in that the shape of their heartache is similar). Tear wrapped an arm around Anise consolingly as she cried, but didn't cry herself until she was alone.
Guy was the one who finds his journal and handed it to her. "He wanted you to have it," he said. Tear set it on her nightstand and did not touch it, except to rest a hand on its cover and feel the worn suppleness of its binding. His hand rested here, before. If she stretched out her fingers, she still can't occupy his shape.
But besides Guy, the only one to mourn Van as well is her. It's even worse the second time, knowing just how far he'd gone, and why. They say grief grows duller over time, but it's sharper than a knife now. It twists inside her, raw and painful. Every day she has to start over shutting it away.
Her room here has a small nightstand like the one at home, with a drawer in it for private things. She slips it open and pulls the book from its depths, and it sits in her hands like a confession, just as heavy. She hasn't told Luke she has it; she still hasn't even opened it, and she doesn't think she ever will. For now, they're both here, fighting together again to protect those who need protecting. Let him tell her what he needs to tell her himself; she'll wait.
She'll always wait, and watch, and be by his side.